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Solo AI developer · Remote

I build what most teams need a department for.

Product design, full-stack engineering, game development, enterprise systems and original music. Normally that's five hires and a project manager. Here it's one person, AI-amplified — and one conversation.

Start a project See the work
6
disciplines, one head
1
point of contact, idea → live
0
handoffs lost in translation
7d
to a working prototype
DESIGN CODE ART AUDIO
LIVE · OCT 2026 Pulsar Voyager
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Web apps◆Mobile◆Enterprise systems◆AI agents◆3D web games◆Original soundtracks◆APIs & integrations◆Data pipelines◆
Web apps◆Mobile◆Enterprise systems◆AI agents◆3D web games◆Original soundtracks◆APIs & integrations◆Data pipelines◆
ReactTypeScriptNodePythonPostgresWebGLThree.jsWebGLLLM agentsRAGAWSDockerAbletonSound designSSOGraphQLRedis
ReactTypeScriptNodePythonPostgresWebGLThree.jsWebGLLLM agentsRAGAWSDockerAbletonSound designSSOGraphQLRedis
01 — Services

One person. Every layer.

Most solo devs specialize in one thing. I cross realms — software, systems, game design, music — so the product you get is coherent from database to soundtrack.

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02 — Selected work

Built end to end. By one pair of hands.

All projects →
Game·RPG + RTS·Original score

Pulsar Voyager

A 3D space RPG with real-time strategy elements, built solo — design, code, art pipeline and soundtrack.

✓ Game design✓ React + Three.js✓ Art pipeline✓ Soundtrack
View case study →
Music software · Web Audio · AI

Intellidaw

An online DAW for producing electronic music, with AI that helps you get from idea to finished track.

View case study →
Architecture app · 3D · VR · Social

Atelier

A premium architecture app for designing a house, viewing it in 3D and walking through it in VR — plus a social network for sharing designs.

View case study →
Personal OS · Platform · AI

Aether OS

A configurable personal operating system for private and business users, with a suite of premium apps working together inside it.

View case study →
Game · 3D · Toon shading

Toon Planet

A playful 3D game across hand-inked toon planets. Hop between worlds, ride planes, cars and ships, and hunt for hidden stars.

View case study →
Game · 3D · Web Audio

River Journey

Kawa no Tabi, a quiet Japan-inspired river voyage. Row a ferryman’s boat past waterfalls and misty peaks as the day turns to snow.

View case study →
03 — Range

Not a generalist. A rare stack of specialists in one person.

Each of these is a career on its own. Having them under one roof means the UI knows what the database can do, the game knows what the score is doing, and nothing gets lost between teams.

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Why one AI-amplified builder beats a roster.

Illustrative · typical mid-size web app
AgencyFreelancer teamMe
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AI doesn't replace judgment — it removes the waiting. I use it to move at the speed of a team while keeping the taste and accountability of one author.

Illustrative, not a benchmark. Assumes a 2–3 month web app with one core workflow, client inputs ready at kickoff, and agency/freelancer ranges based on typical discovery-then-build engagements. The week-one prototype is a working slice of that one workflow, not the full product.

See how engagements work →
04 — Music

I score the things I build.

Original tracks, game soundtracks and sound design. Your product doesn't just work — it has a voice. Name another engineer who can hand you the launch trailer music too.

Listen to the catalogue →
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05 — How I work

No handoffs. No lost-in-translation.

You talk to the person who designs it, builds it, and ships it. Every decision is one conversation away.

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06 — What clients say
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07 — Let's build
06 — Let's build

If you can describe it, I can ship it.

Tell me what you're imagining. I reply within 24 hours with honest thoughts on scope, timeline and how I'd approach it.

hello@shaulhadar.com Remote · Working across time zones
Got it. Talk soon.

Thanks {{ form.name }} — I'll read this carefully and reply within 24 hours.

Project briefTakes about two minutes
Reply within 24h
What are we building?